I managed to spend an hour this evening re-drafting the heavily Morschauser-influenced rules I have been using with my portable wargame. The main purpose of the re-draft was to include new rules that related to:
- The use of 'Risk Express' dice (called 'activation dice' in the rules) to determine how many Units of each type a player can move each turn.
- The pre-battle deployment of Units in both 'one off' and campaign battles.
- Native Infantry and Cavalry Units being able to make double-length moves if the player commanding them wishes to use two Unit 'activations' to move one Unit rather than moving two.