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Thursday 31 October 2013

The March To The Sea: An American Civil War Matrix Game – October 1864

Messages Sent
From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will continue to strengthen the defences of Atlanta. This will result in the defeat (with heavy Yankee losses) of any Federal assault and will be made possible by:
  1. The high levels of motivation amongst the ranks of the Army of Tennessee.
  2. The low morale in the Yankee armies whose attacks have again been repulsed.
  3. The Yankee preparations will be disrupted by rather more enthusiastic Rebel cavalry attacks than the ineffective demonstrations which took place last month!

From: General William Tecumseh Sherman USA (US Army of the Tennessee)

In the month of October, the Armies under my command shall prosecute the siege of Atlanta such as to obtain the capture of the City. Whilst the combined cavalry will screen the operation and the Army of the Tennessee continues with a series of probing diversionary attacks, the Army of the Cumberland and the Army of the Ohio shall disengage from their present positions on the West and North of the City respectively and march in a clockwise direction behind the Army of Tennessee to take positions to the South of the City. As a result, the Army of the Ohio will be to the left of he Army of the Tennessee, and the Army of the Cumberland to the left of the Army of the Ohio. Every effort will be made to mask this movement so that the attack of the Army of the Cumberland, supported by the Army of the Ohio will be a surprise, coming from a totally new and unexpected direction with little or no defensive works. This will oblige the Rebel forces to fight in open battle against the Union Armies and be overwhelmed. Atlanta will fall. This will be achieved because:
  1. The Union Armies are all assembled and well supplied.
  2. Their morale is high thanks to recent successes against Rebel raiders and the manifest success of their leaders plans to date.
  3. The Rebel forces are dismayed by the constant failure of Southern Armies, uninterrupted retreat since March, and the lack of supplies in a city cut off since July.

From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will take orders directly from Major-General William T Sherman. The self-styled ‘President’ of the Confederacy, Jefferson Davis, will remove Joe Johnston from the command of the Rebel Army of Tennessee, and replace him with the aggressive John Bell Hood. This will result in the Rebel army falling into so much disarray that they will fight less effectively. This will occur for the following reasons:
  1. ‘President’ Davis has no confidence in General Johnston; Johnston has fought only once, in May. Since then he has run back to Atlanta, allowing three Union armies to invest the city and cut his railroad communications, unchallenged! In contrast to General Sherman, who regularly writes to the General-in-Chief, Johnston has failed to submit a single written report to Richmond that might have excused his performance.
  2. Much of Georgia has now been abandoned by the Rebel army. From these areas, the families of Rebel soldiers will have communicated their fears (of blacks, bushwackers, and Union foragers) to their kin. Many of the Rebels will therefore desert the colours to protect their homes.
  3. General Hood is a fighter! He opposes Johnston’s strategy and has been conspiring to gain command of his army. However, no doubt due in part to his crippling wounds and the use of morphine, Hood is a highly abrasive and disruptive officer. Few of the Rebels believe he can lead them to anything but a bloody disaster.

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)

Morgan’s Cavalry will, in conjunction with Bedford’s Raiders, raid into Kenesaw Mountains and destroy the railroad track in numerous places with explosives, avalanches, and dismantling the track, with the effect that no more supplies will reach the three Union Armies around Atlanta. This will force them to divert considerable forces to the defence of their lines-of-communication, and reduce the effectiveness of the troops left in the trenches around Atlanta. We will be successful because:
  1. The Kenesaw Mountains are rich in tunnels, cuttings, bridges etc., which will be perfect targets for our operation.
  2. Destroying railroad tracks is our forté, having carried it out it on numerous occasions during our spectacular raids through Kentucky, Indiana, and Ohio earlier in the year.
  3. The Union troops will have difficulty living off the land at this time of year. Their supplies will rapidly dwindle, especially as they now have to feed the Black population of the area, who were forced to give over most of their own caches of hidden supplies by unscrupulous Yankee Quartermasters.

From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

The Army of the Ohio will disengage its forces from Atlanta, with the result that General Joe Johnston will find a gap in the encircling Union forces. This will happen because:
  1. General John Schofield was severely wounded during the running skirmishes with Forrest’s Cavalry and Bedford’s Raiders last month.
  2. The loss of their Commander has produced a state of melancholia and inertia in the Army of the Ohio.
  3. The famous, brave boys of the South are in the rear of the Army of the Ohio and threaten the railroad link and supply lines to the Army of the Ohio.

From: General George Thomas USA (US Army of the Cumberland)

During the month of October, the morale of the general population in the city of Atlanta will plunge into the very depths of despair, resulting in the effectiveness of any Rebel forces in the city being reduced. The reason’s that this shall happen are:
  1. The transparent failure of the Rebel cavalry to disrupt the Union advance on the city, despite the desperate promises of General Joseph E Johnston.
  2. News of the support provided to the Union forces by local Blacks invokes mistrust and suspicion of the local slaves on whom the administration of the city depends.
  3. Uncle Bill’s refusal to allow civilians to depart the city for the past two months has reduced the supplies and standard of living for the civilian population below bearable levels.

Campaign Events
The siege of Atlanta continued during October, despite a major and complicated redeployment of the Union Armies around the City and an increase in number and ferocity of the attacks made upon the entrenchments thrown up by the Confederate forces commanded by General Johnston. The Union Army of the Cumberland were, in fact, able to break through the Confederate front-line trenches in several places, but spirited - though costly - counter-attacks prevented these breaches from being exploited.

One of the reasons why the Union assaults lacked success was, in part, due to the lack of ‘fire’ the Army of the Ohio exhibited during their attacks in support of the Army of the Cumberland. This may well have been due to the rumours within that Army’s ranks that General Schofield’s injuries, suffered during the skirmishes with Confederate cavalry in September, were more serious than at first thought.

News of unrest amongst the civil population in Atlanta filtered out to the besiegers, but this disquiet did not manifested itself in any form of action, save requests to President Davis to do something to aid the plight of those contained within the City. The President’s response was to order General Hood to Atlanta to take over command of the Confederate forces there. Unfortunately, the copy of this order that was sent to General Johnston was captured by a Union cavalry patrol, who brought it to Sherman’s Headquarters.
To: General Joseph E Johnston, Atlanta

General Johnston,

I have today ordered General Hood to Atlanta to take over command of the Army of Tennessee. You will, on his arrival, hand over command of your Army, and give him all assistance in ensuring that the siege of the City of Atlanta is raised forthwith. Upon the success of this operation, you will report to me in Richmond so that I may reassign you at my convenience.

I regret that I have had to take this action, but your inactivity in the face of the three Union armies that stain the soil of the Confederacy by their presence has forced my hand. I can always dispose of civilian complaints about you, if I can show that you are fighting, but since Vicksburg sieges are seen as a sure admission of defeat.

Further, your lack of communication with the Capital has made you many enemies here. Many do not understand why you are not fighting the Yankees in the open, and liken you to a timid rabbit, hiding in a burrow waiting to be dug out. Without dispatches, these views cannot be refuted.

I remain, Sir, your servant,

Jefferson Davis
Sherman’s glee at Johnston’s discomfort was, however, short-lived when he discovered that his own letter to General Grant had been captured by Forrest and Morgan - along with several supply trains - and had been copied, printed, and distributed throughout the South. Furthermore, the disruption of his supply lines seemed likely to force him to make an all-out assault upon Atlanta, a situation he had so far sought to avoid.
To: Lieutenant General U. S. Grant, Virginia

Dear Sam,

As you see, I am still outside Atlanta which pleases me not at all. Sieges do not suite my temper and I fret. However, everything else is working so well I should count my blessings. Joe Johnston is shut up in Atlanta short of everything except complaints from all and sundry. The local citizenry are irked about the ‘damage and inconvenience’ to their affairs, his so-called President is sending him nothing but advice - and plenty of that - and some of his officers are demanding that the Army be led out to attack us!

I trust you are receiving your due share of the Southern delicacies I have been sending back to supply the farmers to the North. Here the harvest has been got in by our ‘contrabands’ and the barns are full so I have used the empty wagons on the returning trains to ship out our surplus. We would have to bun it otherwise.

The country hereabouts has emptied over the past months - my cavalry patrols say they can ride for days now without seeing a white person. Some did not even wait to remove their livestock! Our black neighbours give us news of Forrest and Morgan’s movements so that when they tried a surprise us, we surprised them!

Atlanta has held out longer now than Vicksburg but it can’t last. I hope the Thanksgiving present I sent you will have a capital ‘A’ on it.

Yours in anticipation,

Bill Sherman
As to the ‘Southern delicacies’ that Sherman referred to, these were used by Forrest’s Raiders and Morgan’s Cavalry to replenish their own supplies, and their presence in the Kenesaw Mountains appeared to threaten the Union Armies’ lines-of-communication with the North.


Please click on the map to make it larger.

Troop Strengths

N.B.
  1. As from the beginning of July, The Army of the Cumberland will have a +1 increase in its Combat Effectiveness when it is in Nashville.
  2. Any unit whose Basic Combat Effectiveness falls to -3 has a 50% chance of surrendering to the enemy at the beginning of the next month.
  3. Any unit whose Basic Combat Effectiveness falls below -3 is destroyed

N.B.
  1. Any unit whose Basic Combat Effectiveness falls to -3 has a 50% chance of surrendering to the enemy at the beginning of the next month.
  2. Any unit whose Basic Combat Effectiveness falls below -3 is destroyed.
Please click on the charts to make them larger.

Wednesday 30 October 2013

The March To The Sea: An American Civil War Matrix Game – September 1864

Messages Sent
From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

My force will ambush the Union Army of the Ohio in Atlanta with the result that the Yankee advance will disintegrate We will be succeed because:
  1. The enemy will be on the move so will be unable to deploy to fight effectively.
  2. We will have the element of total surprise.
  3. We will be fighting to protect our kith and kin, and motivated to aid our brave brothers-in-arms defending our beloved Atlanta.

From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will continue to strengthen the defences of Atlanta. This will result in the defeat of any Yankee assault and will be made possible by:
  1. The high levels of motivation amongst the ranks of the Army of Tennessee.
  2. The support of the population who are anxious that the city should not fall into the hands of the Federalist aggressors.
  3. The Yankee advance will be disrupted by Confederate cavalry attacks.

From: General William Tecumseh Sherman USA (US Army of the Tennessee)

The Army of the Tennessee will continue to follow the plan of campaign it commenced in March 1864. It will increase the pressure on the forces of General Johnston surrounded in Atlanta with a series of probing diversionary attacks that will oblige the General to array the bulk of his forces against us. This will divert his attention away from the main attack by the Army of the Cumberland from the western side of the city. Furthermore, attacks by the Army of the Ohio - in concert with this plan - will add to the demands on the defenders forces and obscure the real threat. This will occur because:
  1. The Army of the Tennessee is confident in its ability and in the ability of its leaders.
  2. The Army is strongly posted astride the supply lines of the Rebels, and is in possession of ample supplies of its own.
  3. The countryside constantly brings news of the approach of the other Union Armies.

From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will march from the Kenesaw Mountains to the city of Atlanta. We will leave the railroad to our right and extend our left to connect with the right flank of the Union Army of the Tennessee. At Atlanta, my forces will probe the enemy’s positions. This will divert the Rebels from the operations of the Union Armies of the Cumberland and the Tennessee, thus resulting in a decisive Union victory. My army will be able to accomplish this for the following reasons:
  1. The Army of the Ohio is rested and has a secure line of supply.
  2. The Rebels are bottled up in Atlanta without cavalry. My cavalry will co-operate with those of Major General Thomas’s army to screen its march, so that the enemy will be surprised when the Army of the Cumberland assails them.
  3. My army has high morale after it defeated the Rebel raiders, and forced their hasty retreat to Macon to lick their wounds.

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)
Morgan’s Cavalry will move to Atlanta in conjunction with Bedford’s Raiders, and set an ambush for the Yankee Army of the Ohio as it moves to reinforce the siege of Atlanta. We will be successful because:
  1. We are completely rested and superbly motivated, having never suffered a defeat at the hands of the Blue-belly City Boys.
  2. The Yankees will be very vulnerable moving in our own home terrain, and will be unable to react quickly enough to defend themselves against the onrushing Legions of Avenging Southern Warriors.
  3. The Yankee Army of the Ohio has so far failed to accomplish anything in this campaign apart from resting. Therefore, lacking confidence in their martial ability, there will be mass desertions when faced with another savage mauling from the Feared Southern Horsemen.

From: General George Thomas USA (US Army of the Cumberland)/

I shall, during the month of September, advance along the railroad to take up positions outside Atlanta and ferment the local Blacks to provide information concerning the plans and movements of Bedford’s raiders, with the result that any actions that they take against the Union Forces in Georgia are made less effective. This reasons that I shall be able to do this are:
  1. The local Blacks in rural Georgia make up a large proportion of the population, so nothing shall escape them.
  2. The Blacks are inspired to help us because the Rebel yellow-bellied cowards ran away before the implacable advance of my forces.
  3. The General Forrest’s desperate attempt to restore their lagging morale by indulging in a little ‘cross-burning’ has served only to inspired the Blacks to turn against them.

Campaign Events
After a month of preparation, both sides embarked upon what they hoped would be the final battle of the campaign. Whilst Johnston’s troops hurriedly but effectively strengthened Atlanta’s defences, Generals Forrest and Morgan tried to defeat the advancing Union Armies. Unfortunately for the Confederate cavalry, the Union Armies of the Ohio and the Cumberland had switched their axes of advance, and were made aware of the presence of Bedford’s Raiders before the Rebels were able to attack. A brisk series of skirmishes between the Union and Confederate cavalry resulted, during which both sides suffered casualties. The advance of the Armies of the Ohio and the Cumberland was therefore delayed but not stopped, but valuable time was gained for the defenders of Atlanta.

Whilst these minor battles were being fought to the north of Atlanta, Sherman’s forces made several minor attacks upon Atlanta’s defensive perimeter. They were, however, to little avail as the Army of the Cumberland was not in position early enough to exploit the weakening in numbers of the defenders facing its section of the siege lines. September therefore ended without the expected mighty clash between the Armies having taken place, but with the Union ever tightening its grip upon Atlanta.

As usual, General Sherman wrote to General Grant about events in the South.
To: Lieutenant General U. S. Grant, Virginia

Dear Sam,

Things are coming to the boil nicely here in the South. George has joined John in the Kenesaw Mountains and trains are running all the way back to Nashville.

Johnston’s holed up in Atlanta with no chance of relief - even those jayhawkers Forrest and Morgan have scuttled off into the backwoods to the southwest. Our friends in the countryside tell us that they are played out, and have nothing but sick horses and miserable, tired men.

Deserters are coming in daily with a similar tale. It seems that many of the locals are blaming Johnston and saying that he will not fight us. You remember him as I do, and I do not under-estimate him. However, if the Devil himself had offered me the present position back in March when I set out, I dare say I would have taken up the offer and be damned!

Yours in high spirits,

Bill Sherman

Please click on the map to make it larger.

Troop Strengths

N.B.
  1. As from the beginning of July, The Army of the Cumberland will have a +1 increase in its Combat Effectiveness when it is in Nashville.

Please click on the charts to make them larger.

Tuesday 29 October 2013

The March To The Sea: An American Civil War Matrix Game – August 1864

Messages Sent
From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will remain in the Kenesaw Mountains. We will ambush any Rebels that attack the line of the railroad, thus successfully defending it. We will obtain sufficient supplies from our trains and the locale. If the Rebels do not dare to attack us, the forces under my command will rest. My army will be able to accomplish this for the following reasons:
  1. All Northern armies have men expert in the repairing and running of railroads and the telegraph. Thus we will be able to keep the railroad running, and use trains to move troops to threatened parts of the line.
  2. The presence of a Union army frees the black populace from slavery, and they will eagerly give information about Rebel forces, supplies of food, and other material.
  3. The Rebel cavalry’s fighting strength will be poor, since they are lightly armed and will be exhausted after three months of continuous campaigning.

From: General William Tecumseh Sherman USA (US Army of the Tennessee)

The Army of the Tennessee will continue to follow the plan of campaign in accordance with the wishes of the General of the Armies, Lt. General U. S. Grant. It will call upon the city of Atlanta to surrender to the lawfully constituted powers of its sovereign government. Failing the unconditional surrender of the city, the Army will proceed to commence a bombardment with its heavy guns. The Army shall stand in a defensive posture, heavily entrenched, with the cavalry screening its flanks and rear No civilians will be allowed to pass our lines without my express permission. Soldiers wishing to surrender will be accommodated as usual; all civilians will be returned to the city. Contraband will be confiscated and put to use. This will be carried out because:
  1. The Army of the Tennessee is in great heart, having out-manouvered the Rebels, trapping them in the city of Atlanta.
  2. The Army is located in a rich and fruitful land, formerly untouched by war. Our Quartermasters are daily aided to uncover caches of supplies hidden by Rebels, by the former slaves who had been obliged to hide them.
  3. The Army has seen little fighting of late, is strongly posted, and the country constantly brings us news of Rebel forces.

From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

Bedford’s Raiders, working in conjunction with John Morgan’s forces, will rest and recuperate in Macon, with the result that our brave boys - and heroes of the South, each and every one of them, and more than a match for the Blue-belly cavalry - will restore and revive the strength of both themselves and their mounts. We will be successful because:
  1. We are utilising reserves laid up in advance in preparation for this day.
  2. The location is unknown to the Union - who do not have sufficient forces to scour the land.
  3. We will be cross burning - as my boys’ spirits are wondrously raised by the ceremony.

From: General George Thomas USA (US Army of the Cumberland)

I shall, during the month of August, force a passage along the railroad to the relief of the Army of the Ohio, with the result that their combat effectiveness shall be improved. This reasons that I shall be able to do this are:
  1. After the sensible preparations of the preceding months, and the successful restoration of rail links, my forces are full of confidence and supplies.
  2. My rapid advance along the railway shall enable my fresh troops to brush aside any of the lightly equipped Rebel raiders, who will be tired after their forced march.
  3. My men will be inspired by the knowledge that they are setting out to help their fellow countrymen, who are sorely pressed, and that we are marching on Atlanta!

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)

Morgan’s Cavalry will, in company with Bedford’s Raiders, rest, regroup, and replenish our forces in Macon, with the result that our glorious and intrepid adventurers (and not a bandit or jayhawker amongst them) will be revitalised and refreshed. We will succeed because:
  1. We are utilising reserve stores laid up for such a day.
  2. The Union forces are commencing the encirclement of Atlanta and consider us of no strategic or tactical importance.
  3. The only troops possibly capable of locating us are the Blue-belly mule-riders, but being timid by nature and in awe of our fighting prowess, they wouldn’t report seeing us even if we rode over them.

From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will defend Atlanta, resulting in a serious decline in motivation amongst the Army of the Tennessee. This will occur because:
  1. The Yankees are already sore at having been beaten to Atlanta.
  2. Yankee supply lines have been severed by the heroic efforts of Confederate cavalry.
  3. Blue-belly reinforcements will not arrive due to the intervention of the aforementioned horse-borne Rebel heroes.


Campaign Events
August was a month of little fighting, but much preparation. Both sides sought to draw upon what reserves they had before the climactic battle for Atlanta began. Despite General Sherman’s call for surrender, the people of Atlanta and the Army of Tennessee were not yet prepared to throw open the city to the feared Northern invader, and the resulting bombardment did much to strengthen their resolve.

During August, General Sherman yet again wrote to General Grant about the events in his area of operations.
To: Lieutenant General U. S. Grant, Virginia

Dear Sam,

Well here we are in the heart of the South. As I write, I can hear the sound of our siege guns, and looking up I can see the spires of those churches in Atlanta that still have spires! Joe Johnston is bottled up in Atlanta and must be getting madder every day.

Those Jayhawkers Morgan and Bedford jumped on the back of John Schofield, which let Johnston slip into Atlanta, but did not stop me cutting him off! We are living like lords on the fat of the land. It seems that some pessimistic citizens in the city decided the dust clouds in the west were ‘blue’ and started burning stores and depots. Trains were loaded with all sorts of machinery and equipment - including artillery - and run east - straight into us!

The citizens hereabouts are much less argumentative these days - deserters are coming over in greater numbers and the Contrabands are beginning to be an embarrassment, but they are well meaning to us and have their uses. A party of prominent burgers of the city attended me recently, asking for passage through our lines for non-combatants. I replied that all may pass once the city had surrendered on Donelson Terms!

At present our forces look like a club sandwich, but I look forward to having all three Armies parading down Main Street by Thanksgiving.

Yours in high spirits,

Bill Sherman

Please click on the map to make it larger.

Troop Strengths


N.B.
  1. As from the beginning of July, The Army of the Cumberland will have a +1 increase in its Combat Effectiveness when it is in Nashville.

N.B.
  1. As from the beginning of September, Morgan’s Cavalry will have a +1 increase in its Combat Effectiveness (in addition to any alterations in Combat Effectiveness shown above).
  2. As from the beginning of September, Bedford’s Raiders will have a +1 increase in its Combat Effectiveness (in addition to any alterations in Combat Effectiveness shown above).
Please click on the charts to make them larger.

Monday 28 October 2013

The March To The Sea: An American Civil War Matrix Game – July 1864

Messages Sent
From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will withdraw to Atlanta, resulting in the consolidation of that city’s defences. This will be facilitated by:
  1. The superior ability of the South’s heroes to skirmish.
  2. The support of the local populace.
  3. Our secure supply lines.

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)

I will force march through Cassville and into the Kenesaw Mountains with Bedford’s Cavalry, with the result that we will engage and defeat the Army of the Ohio with a surprise attack from their rear area. This will succeed because:
  1. The friendly local populace will direct us to the enemy and reveal their dispositions.
  2. The Blue-bellies fighting power is sorely reduced after sustained combat and the need to provide large foraging parties to compensate for their drastically reduced baggage train.
  3. The Yankee city-born mule-riders can’t tell one end of a horse from the other, and their lack of ability is legendary, so their outriders will fail to give warning of our onslaught.

From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

Bedford’s Raiders will force march into the Kenesaw Mountains via Lafayette with the result that the Union Army of the Ohio will be taken in the rear and smitten. This will be successful because:
  1. We are a mobile force operating in conjunction with Morgan’s Cavalry in areas well known to use both.
  2. The local populace are supporting us due to our well publicised success in Nashville.
  3. We are motivated by the need to protect Atlanta, and to assist our brothers-in-arms in the Army of Tennessee.

From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will maintain contact with the Rebels and continually skirmish with them. This will prevent the Rebel army from moving, or slow it sufficiently so that Sherman’s Army of the Tennessee will capture Atlanta before Johnston’s force can reach there. My army will be able to accomplish this for the following reasons:
  1. The Army of the Ohio is already in contact with the Rebel army.
  2. My army is now experienced and successful at engaging Johnston’s troops in this type of operation.
  3. My force is a smaller formation than Johnston’s, and we possess cavalry which he does not, so that we are able to out manoeuvre the Rebels.

From: General William Tecumseh Sherman USA (US Army of the Tennessee)

The Army of the Tennessee will continue with its part of the plan to return the Rebellious States to the Union. Acting in concert with the Army of the Ohio, we shall march on Atlanta to capture the city before General Johnston’s force can reach it. Should the Rebel Army reach Atlanta in sufficient force to hold it, we shall manoeuvre around the South and East to cut the Macon & Western Railroad and the Georgia Railroad. This can be achieved because:
  1. My Army is in great spirits. With its recent successes against the Rebels, it is carrying out work which it understand and for a purpose it approves.
  2. The Army of the Ohio is constantly at grips with the rebels impeding their movements which are further hampered by our preponderance of cavalry.
  3. The Army of the Tennessee is stripped like a whiplash, and is able to move and fight swiftly with only the minimum of baggage in an area which I know better than many Georgians.

From: General George Thomas USA (US Army of the Cumberland)

I shall, during the month of July, move the Army of the Cumberland along the path of the railroad to Chattanooga, with the result that the rail communications between Nashville and Chattanooga shall be restored. The reasons that I shall be able to do this are:
  1. I have a secure and reinforced base to my rear in Nashville, so I shall not want for supplies or equipment to effect any repairs.
  2. During the past two months of preparations, my men have learned valuable lessons from reports of the Rebel raids two years previously (through Kentucky and Tennessee in 1862) and from my victorious experiences at the Battle of Chickamauga last year, so their confidence in ‘seeing off’ the Rebel scum is improved.
  3. The enemy are lightly equipped raiding forces who have so far failed to inflict any damage to my forces, whereas my mixed force of Infantry and Cavalry - backed by railroad support - is better balanced to force a way through to Chattanooga.

Campaign Events
During July, General Sherman wrote again to General Grant about the events in his area of operations.
To: Lieutenant General U. S. Grant, Virginia

Dear Sam,

Not much time to write as we are marching pretty smartly to get to Atlanta before Joe Johnston. John Schofield is going to hang on to his coat-tails as best he can, but Johnston has little choice but to hightail it back to Atlanta with us situated as we are.

This will suit us fine; the country hereabouts is rich and plentiful, and has never felt the savagery of war. West of us a crow could starve. How those Jayhawkers Forrest and Morgan are keeping going beats me; they must have lost half their horses at least and are getting precious little from us. George Thomas saw to that at Nashville, and Chattanooga was practically empty when they arrived.

I am entrusting George with the job of scrubbing those bandits out and tidying up our lines-of-communication, but with Atlanta soon to be in our hands, the problem of maintaining supplies will be avoided.

Kind regards,

Bill Sherman
Despite Sherman’s hopes for a quick victory, for the first time in this campaign the Confederate forces seemed to act with speed and in unison, with the result that they were able to seize the initiative. When Johnston ordered the Army of Tennessee to fall back to Atlanta, Schofield’s Army of the Ohio was preparing to prevent such a move. The unexpected attacks by Morgan’s Cavalry and Bedford’s Raiders in the rear of the Army of the Ohio surprised Schofield - whose cavalry had been keeping a close watch on the Army of Tennessee - and he was diverted from his planned course of action in order to deal with this threat.

Having broken contact with Schofield’s Army of the Ohio, Johnston’s Army of Tennessee was able to occupy Atlanta ahead of Sherman’s Army of the Tennessee. Sherman’s troops, having been forestalled in their intention to capture Atlanta, swung round the city to the East and South, and took up positions astride the only railroad link out of Atlanta to the rest of Rebel-held territory.

In the meantime, Thomas’s Army of the Cumberland advanced on Chattanooga, and repaired the damage done to railroad between Nashville and Chattanooga.


Please click on the map to make it larger.

Troops Strengths


N.B.
  1. As from the beginning of July, The Army of the Cumberland will have a +1 increase in its Combat Effectiveness when it is in Nashville.

N.B.
  1. As from the beginning of August, Morgan’s Cavalry will have a -1 decrease in its Combat Effectiveness (in addition to any alterations in Combat Effectiveness shown above) unless or until it rests for a month.
  2. As from the beginning of August, Bedford’s Raiders will have a -1 decrease in its Combat Effectiveness (in addition to any alterations in Combat Effectiveness shown above) unless or until it rests for a month.
Please click on the charts to make them larger.

Sunday 27 October 2013

The March To The Sea: An American Civil War Matrix Game – June 1864

Messages Sent
From: General William Tecumseh Sherman USA (US Army of the Tennessee)

The Army of the Tennessee will continue its operations in support of the Army of the Ohio. Whilst the Army of the Ohio maintains close contact with General Johnston’s Army and constantly engages it, we shall envelop its flank and cut off its lines of supply. Should the Rebels attempt to extricate themselves from their precarious position, we shall frustrate their moves by moving into the Kenesaw Mountains. This will be achieved because:
  1. The Army of the Tennessee is in good heart and is pleased to be taking part in important work which it well understands.
  2. There are ample supplies, with the forward depots now containing sufficient stores for a six month campaign. The Army of the Tennessee is reducing its establishment of baggage etc. to improve its capacity for mobile operations.
  3. Johnston has no cavalry units with his Army. Union cavalry can screen our movements whilst providing ample warning of Rebel activity.

From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will engage the Rebel Army, with the result that it will be pinned in position at Cassville, thus allowing Sherman’s Army of the Tennessee to strike it in the flank or rear. My Army will be able to accomplish this for the following reasons:
  1. The Army of the Ohio is already in contact with the Rebel Army.
  2. After fighting in May, the Rebels will be too fatigued to march away from my Army.
  3. Johnston’s Army has no cavalry but mine does, thus enabling me to gain a tactical advantage.

From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will march into the Kenesaw Mountains. This will lead to significant losses among the pursuing Yankee scum due to:
  1. The adverse terrain they will have to move through.
  2. The Yankees’ fear of the recently victorious Southern forces.
  3. The difficulties of controlling a large formation in a mountainous area.

From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

Bedford’s Raiders will destroy the railroad line linking Nashville and Chattanooga at the Cumberland Gap, with the result that the Union Armies of the Tennessee and the Ohio will be forced to withdraw towards Chattanooga to re-instate their lines-of-communication. We will be successful because:
  1. We are a mobile force operating in an area well known to us.
  2. The local populace is supporting us due to our well publicised success in Nashville.
  3. The Cumberland Gap area is totally devoid of Union Troops.

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)

I will raid into Chattanooga and destroy the Army of the Tennessee’s forward supply depots, with the result that, starved of supplies and reinforcements, the Union Armies of the Tennessee and the Ohio will suffer loss of morale and fighting effectiveness. I will succeed because:
  1. The aforementioned Yankee Armies are heavily engaged with our own heroic Army of Tennessee.
  2. No reinforcement will come from Nashville because Forrest is operating on their lines-of-communication.
  3. My men are inspired by the chance to emulate their famous raids through Kentucky and Tennessee in 1862 which paralysed Buell’s Army of 40,000 Blue-bellies.

From: General George Thomas USA (US Army of the Cumberland)

I shall, during the month of June, prepare my defences in the area of Nashville, in accordance with Uncle Billy’s wishes, with the result that if my forces are attacked there, their combat effectiveness will be improved. The reasons that I am able to do this are as follows:
  1. My forces were already concentrated in this area in preparation for the training they were about to undertake.
  2. The enemy forces are light raiding forces, ill prepared to assault prepared defences.
  3. Although my force is largely infantry, I possess sufficient cavalry to obtain early warning of any attacks.

Campaign Events
Early in June, General Sherman wrote to General Grant - then located in Virginia overseeing the operations of the Army of the Potomac - about the recent events in his area of operations.
To: Lieutenant General U. S. Grant, Virginia

Dear Sam,

As you will have heard via CNN (the Cincinnati National Navigator), we have opened accounts with Joe Johnston. Things have happened as well as we might have expected; John Schofield got a bloody nose, but is none the worse for that. Johnston now has to face both of us, and he is a long way from help.

George Thomas has handed out a pretty smart lesson to those bandits Forrest and Morgan and saved our depots and trains. There was talk in the press that I considered going to his aid. That’s a damn lie. I never doubted but that George would see off those Jayhawkers without my assistance, and he would have been pretty hurt if I had offered any.

The country hereabouts is very thick, all hills and woods, and the Rebels have the entire country digging trenches for them. Nevertheless, we can handle them, John and I, and George too when he arrives.

Best wishes,

Bill Sherman
Sherman’s concerns about trenches proved unfounded, but it did lead to a certain hesitancy on his part during the early weeks of June. In the meantime, Johnston was able to maintain the initiative, and the Army of Tennessee fell back in good order into the Kenesaw Mountains, closely pursued by Schofield’s Army of the Ohio.

Sherman’s Army of the Tennessee continued to put pressure on Johnston’s troops, and threatened to turn his flanks, with the result that the Army of Tennessee was bested in several of the skirmishes that took place.

The continued Union advance was possible despite the success of Forrest’s raid to cut the railroad between Nashville and Chattanooga, and Morgan’s raid on the Union’s forward supply depots in Chattanooga. This was due to the fact that Sherman and Schofield had already reduced their baggage trains to the minimum in order to set themselves free from such a potential threat to their rear.

In the meantime, Thomas’s Army of the Cumberland continued with its preparations in the Nashville area.


Please click on the map to make it larger.

Troop Strengths


N.B.
  1. As from the beginning of July, The Army of the Cumberland will have a +1 increase in its Combat Effectiveness as long as it remains in Nashville.
  2. As from the beginning of September, the Armies of the Tennessee and the Ohio will have a -1 decrease in their Combat Effectiveness unless or until the railroad between Nashville and Chattanooga is repaired.

Please click on the charts to make them larger.

Saturday 26 October 2013

The March To The Sea: An American Civil War Matrix Game – May 1864

Messages Sent
From: General George Thomas USA (US Army of the Cumberland)

I shall, during the month of May, train and prepare my forces, with the result that their effectiveness against the enemy shall be improved. The reasons that I am able to do this are as follows:
  1. I am currently located at a major railhead, so I shall not want for supplies.
  2. I was the saviour of the Union Army at the Battle of Chickamauga, last year, so my valuable experience will improve the effectiveness of their training.
  3. They are inspired by the fact that, after 3 years, the tide has turned and they are finally bringing the war to the heart of the enemy.

From: General Nathan Bedford Forrest CSA (GOC Bedford’s Raiders)

My forces will raid into Nashville with the result that the Union forces will be drawn from Chattanooga to reinforce Nashville. We will be successful because:
  1. We are a mobile force supported by General Morgan and his forces.
  2. We have the element of surprise.
  3. There ain’t no Northern boys who can hold a candle to the South’s cavalry.

From: General William Tecumseh Sherman USA (US Army of the Tennessee)

The Army will march to Cassville in support of the Army of the Ohio, which will engage General Johnston’s army whilst we envelop its flank. This will be accomplished because:
  1. The Army is well rested and in good heart, having already defeated the rebels at Lookout Mountain and Missionary Ridge.
  2. There are ample supplies in the forward depots, sufficient for three months campaign at least.
  3. We outnumber the rebels and the operations of the Army of the Potomac under General Meade will ensure that no reinforcements will be despatched to their aid.

From: General John Hunt Morgan CSA (GOC Morgan’s Cavalry)

My forces will raid into Nashville in support of General Forrest, with the result that Union forces will be drawn from Chattanooga to reinforce Nashville. We will be successful because:
  1. We are a mutually supporting mobile force.
  2. We are very experienced in this type of operation, having been doing it for 3 years.
  3. We usually raid with impunity so the Yankees will have to divert large forces to protect their supply lines, communications, captured booty, etc.

From: General John M Schofield USA (US Army of the Ohio)

The Army of the Ohio will march from Chattanooga to Cassville, where I will attack the Rebel army. My army will be able to accomplish this for the following reasons:
  1. The Army of the Tennessee will be supporting this advance.
  2. My army is inspired by the appointment of Grant as Lieutenant General and General-in-Chief of the US Army. Our offensive is the major thrust in his new, overall strategy, which will win the war.
  3. The morale of the Rebels has decreased following their ignominious defeat at Missionary Ridge and the removal of Braxton Bragg.

From: General Joseph E Johnston CSA (Army of Tennessee)

The Army of Tennessee will ambush the Yankee aggressors, resulting in the shame of the Federals! This will succeed because of:
  1. The superior motivation of the heroes of the South.
  2. My secure supply lines from Atlanta.
  3. The anger of the aforesaid heroes at the violation of the sacred territory of the Confederacy by the n****r-loving bluebellies.

Campaign Events
The Confederate raids into Nashville disrupted the training and preparations being undertake by the Army of the Cumberland, and for a time it looked as if Sherman would have to move the Army of the Tennessee into Nashville to support Thomas’s command. This was not necessary, and they were able to advance into Cassville on the flank of the Army of the Ohio. However, Johnston’s Army of Tennessee was laying in wait for such a move, and was able to ambush the Army of the Ohio before Sherman’s troops were in place to outflank such a move. In a series of short, sharp actions, Johnston’s troops inflicted casualties upon several of Schofield’s units.


Please click on the map to make it larger.

Troop Strengths


Please click on the charts to make them larger.

Friday 25 October 2013

The March To The Sea: An American Civil War Matrix Game – Personal Briefings

Union
General William Tecumseh Sherman
Your personal goals are:
  • Avoid all frontal assaults
  • Burn Georgia from Atlanta to the sea
  • Make comments about how war is hell!
General John Schofield
Your personal goals are:
  • Make at least one frontal assault
  • Keep your supply lines open
  • Support General Sherman wherever possible
General George Thomas
Your personal goals are:
  • Never retreat in the face of the enemy
  • Repeatedly refer to your exploits at the Battle of Chickamauga last year, where you claim to have saved the day for the Union
  • Refer to General Sherman as ‘Uncle Billy’

Confederacy
General Joseph E. Johnston
Your personal goals are:
  • Fight a delaying action
  • Force the Yankees to make frontal assault on your position
  • Blame somebody else if the Yankees take Atlanta
General Nathan Bedford Forrest
Your personal goals are:
  • Raid into Nashville (Tennessee) at least twice
  • Maintain your army as a fighting force
  • Make comments about the poor quality of Yankee cavalry
General John Hunt Morgan
Your personal goals are:
  • Raid into Chattanooga at least once
  • Brag about your exploits in raiding Kentucky, Indiana, and Ohio earlier in the war
  • Make comments about the poor quality of Yankee cavalry

Thursday 24 October 2013

The March To The Sea: An American Civil War Matrix Game – Rules

Campaign Length:
  • The campaign represents eight months of campaign action, and lasts from May 1864 to December 1864.
Move Length:
  • Each move represents one month of campaign action.
The Matrix:
  • The basic matrix includes the following action, result, and reason ‘prompts’:
AMBUSH
ANGER
ATTACK
BATTLE CRY
DECREASE MORALE
DEFEAT
DEFEND
DESERT
FATIGUED
FEAR
FORCED MARCH
HALT
INCREASE MORALE
INSPIRE
LARGE FORMATION
LOVE
MARCH
MOTIVATION
OPEN BATTLE
PREPARE
RALLY
RECRUIT
REST
RETREAT
ROUT
SHAME
SKIRMISH
SMALL FORMATION
SUPPLY LINES
SUPPORT
TACTICAL ADVANTAGE
TERRAIN EFFECT
VICTORY
WEATHER EFFECT
  • Players may add other ‘prompts’ to the basic matrix. They are only limited by their own imagination.
Orders:
  • No player may submit more than one set of orders per move.
  • Each set of orders should include one Action, one Result, and three Reasons (e.g. ‘The Army of the Tennessee will MARCH (Action) from Chattanooga into Cassville, where they will ATTACK (Result) any Confederate forces. They can do this because (Reason 1) The Army of Ohio will be in SUPPORTing this move, (Reason 2) the Confederates will have to DEFEND this position to stop my advance on Atlanta, and (Reason 3) my men are INSPIREd by the recent victories achieved by Union forces.’)
Movement:
  • All units may move from one area to another each move.
  • Units may move any distance by railroad at no loss of combat effectiveness if:
    • friendly units control both ends of the section of railroad being used and
    • the enemy has no units in an area through which that section of railroad runs.
  • Infantry and Cavalry units may FORCED MARCH from one area, across another area, and into a second area if so ordered, but at a cost of having a -1 penalty on their combat effectiveness.
  • Cavalry units may FORCED MARCH from one area, across two areas, and into a third area if so ordered, but at a cost of having a -2 penalty on their combat effectiveness.
  • Combat effectiveness penalties are cumulative, and can only be removed if a unit RESTs.
  • Combat effectiveness penalties caused by FORCED MARCHing are removed at a rate of 1 per REST move.
Combat:
  • All combats are resolved by the Umpire using a modified SCRUD (Simple Combat Resolution Using Dice) system.
  • Combat effectiveness penalties caused by combat are cumulative, and can only be removed if a unit RESTs.
  • Combat effectiveness penalties are removed at a rate of 1 per REST move.
  • Destroyed Union units may be re-raised in Nashville as a result of a REST move.

Wednesday 23 October 2013

The March To The Sea: An American Civil War Matrix Game – Starting Positions

The initial forces available to each side and their starting positions are as follows.

Union
In Chattanooga:
  • The Army of the Tennessee (General William Tecumseh Sherman)
    • 1 Artillery Battery (15th Ohio)
    • 1 Cavalry Regiment (25th Illinois)
    • 3 Infantry Regiments (38th Indiana, 22nd Illinois, and 47th Wisconsin)
  • The Army of the Ohio (General John Schofield)
    • 1 Artillery Battery (24th Michigan)
    • 1 Cavalry Regiment (5th Indiana)
    • 2 Infantry Regiments (42nd Indiana and 35th Kentucky)
In Nashville:
  • The Army of the Cumberland (General George Thomas)
    • 1 Cavalry Regiment (29th Michigan)
    • 2 Infantry Regiments (16th Ohio and 19th Illinois)
Possible Reinforcements:
  • Any destroyed units may be re-raised in Nashville

Confederacy
In Cassville:
  • The Army of Tennessee (General Joseph E. Johnston)
    • 1 Artillery Battery (12th Georgia)
    • 4 Infantry Regiments (14th Tennessee, 25th Georgia, 43rd Alabama, and 36th Mississippi)
In Alabama:
  • Bedford’s Raiders (General Nathan Bedford Forrest)
    • 1 Mounted Infantry Regiment (15th Tennessee)
    • 1 Cavalry Regiment (8th Alabama)
In Lafayette:
  • Morgan’s Cavalry (General John Hunt Morgan)
    • 2 Cavalry Regiments (4th Kentucky and 33rd Georgia)
Possible Reinforcements:
  • None!

Campaign Map


Please click on the map to make it larger.

Tuesday 22 October 2013

The March To The Sea: An American Civil War Matrix Game – Historical Background

The year is 1864. The war between the States is three years old, but this year decisive action will take place. US Grant is in charge of the US Army. His plan for victory is simple. While he grinds up Lee’s Army of Virginia with the Army of the Potomac, Sherman will capture Georgia. Once Atlanta is captured, the Army of the Tennessee will be able to destroy the Confederacy’s ability to wage war. This is the beginning of total war!

The campaign begins in May 1864 and ends in December after 8 month-long moves.

Monday 21 October 2013

The March To The Sea: An American Civil War Matrix Game – Introduction

Back in the 1990s Tom Mouat and I spent quite a lot of time developing the Matrix Game mechanisms that had originally been devised by Chris Engle. By the time that Tom had to go off to Bosnia as part of IFOR we had a well-developed structure that we had used in numerous games. We had not, however, tried to use it to fight a play-by-mail campaign – something for which it was ideally suited – and Tom’s departure provided an ideal opportunity to do so. I gathered together a group of six players (including Tom) and over a period of months THE MARCH TO THE SEA was fought out. This was a scenario originally devised by Chris Engle and it was based upon the Atlanta campaign (May to December 1864).

The structure of the game was quite simple … but it worked. I sent each of the players a copy of the historical background to the campaign, a breakdown of the forces available to them and the other players on their side, their personal briefings, and a campaign map. They were informed of the date by which their first move ‘arguments’/orders were to be sent to me, and that I would – as umpire – adjudge their ‘arguments’/orders in the order in which they arrived.

The first set of ‘arguments’/orders arrived well before the deadline, I adjudged what had happened, and each player was informed of the outcome. The latter included a summary of the ‘arguments’/orders that had been sent in by all the players, a copy of the campaign map showing everyone’s position at the end of the turn, a chart that showed the strength of each side’s units at the end of the turn, and a summary of what had happened. The next deadline was also set, and the next turn started.

This system continued until all eight turns had been played through, and I finished by giving each player a summary of the actual events of the Atlanta campaign and my thoughts about how the whole thing had played out.

Sunday 20 October 2013

Designing Wargames – A personal perspective ... from 1997!

I was trawling through my old computer files, pruning those that were redundant, when I came across this. It was the text of a lecture that I wrote and delivered back in 1997 … and it was interesting to see how much of what I wrote and said remains pertinent today.

Like all historians, I always feel the need to start any presentation with some explanation about how the state of affairs I am about to describe developed. I hope that this will help my audience understand the reasoning – or lack of it – that has gone into what I say, and the experience and evidence that my thinking has been based on.

I have been playing wargames for as long as I can remember. The first one I can remember was when I was about five years old, and was against my father. We used a mixture of old Britains hollow, lead figures and some of the then very new Timpo plastic ones. There were – I recall – no “rules” as such; just common sense. Needless to say, I lost!

When my younger brother was old enough to start to play wargames with me he proved to be a disappointing opponent. Although I was now able to occupy the position my father had previously filled – namely the automatic winner of the wargame – my brother showed no interest in or and aptitude for wargames; he preferred to play football!

I was therefore forced by circumstances to become a solo wargamer, and from fairly early on I began to develop an interest in fighting wars rather than one-off games. Like a lot of youngsters of my generation, I drew up maps of imaginary countries and populated them with every-growing armies of Airfix soldiers, tanks, and aircraft. I tried – whenever possible – to give each country’s armed forces its own “identity”, and within a few years I had built up sizeable British, American, and German-style armies. One thing was, however, missing – a decent set of rules!

My “Road to Damascus” came one Saturday in the local library. As usual I was trawling the Military History shelf for anything new to read, when I saw a small green and black dust cover with the words WAR GAMES on it. I picked it off the shelf, and opened it with interest. Within seconds I knew that I had the answer to my problems in my hands. I took the book to the counter, booked it out, took it home, and read it from cover to cover in one go. At the time I did not know who Donald Featherstone was, but he provided the vital spark of inspiration that I needed to become a fully fledged wargamer.

On the following Sunday I was allowed to commandeer the dining table, and I played my first wargame with written down rules. My father showed an interest, and volunteered to command one side. I beat him, and he has never played me since!

That copy of Donald Featherstone’s book went backward and forward to the library every fortnight for nearly six months for the loan to be renewed. At that point the librarian had begun to make comments about other people possibly wanting to borrow the book, but I was not worried – I had already begun to write my own set of wargames rules.

Needless to say, they were rubbish – but they were my rubbish, not someone else’s, and ever since I have been reading other peoples rules and writing my own.

So what has my long acquaintance with wargaming and wargames rules taught me? First and foremost, that the definitive set of wargames rules for any period has yet to be written. To misquote Abraham Lincoln:
A set of wargames rules can suit some wargamers for most of the time or suit all wargamers for some of the time, but they can’t suit all wargamers for all of the time
The reasons why are not difficult to identify. I think that they are:
  1. Wargamer rule writers are – almost by definition – individualists with strongly held opinions, and it is very difficult to get such people to agree. I contend that Wargame Developments is the exception to this general rule because of the nature of the people who join WD. We are a “self-selecting elite” who – in my opinion – share one single belief; that is that active, critical discussion can help us to improve our wargames.
  2. Wargamer rule writers have a self-defined set of objectives in mind when they are creating their wargame rules, and the end results might – and in fact often will – conflict with the views of other people. This is why I always find Designer’s Notes at the end of a set of wargames rules extremely helpful. They explain what the designer was trying to achieve, and therefore help the user to understand the mind set of the designer. In turn, they often explain why certain rule mechanisms were – or were not – used.
  3. Wargamers rule writers may well be under commercial or other pressures to produce a particular end result. This may seem the same as the previous point, but I contend that the motivation is different, and that this affects the resulting “rules of the game”. A wargame rule writer might be pressured to change certain aspects of their rules to meet the specific needs of the people who have commissioned his or her work. For example, a figure manufacturer who has produced a range of figures and wishes to encourage people to buy them, or a weapon manufacturer who wants to influence a potential purchaser by proving – through the use of a combat simulator – that they need a particular new weapon that only the manufacturer can supply.
I can cite two examples to support this last contention. In my own case, I was asked to re-write my original Spanish Civil War Wargames Rules by a figure manufacturer to fit in with a new range of figures they were producing. I declined because meeting their demands would have changed certain fundamental aspects of what I was trying to achieve. I have also seen an example of a weapon manufacturer using a combat simulation to sell their own particular weapon system. In this case it was Westland Helicopters. They commissioned a small computer company to produce a promotional “video game” to use with potential buyers. The game emphasised the potential usefulness of the new Westland Helicopter on the battlefield, and compared it extremely favourably with products of rival manufacturers.

My second observation about wargaming and wargames rules is that there has been, since the advent of “recreational” wargaming in the 1960s, a perceived divide between “realism” and “playability” in wargaming. The first is sometimes portrayed as being the Holy Grail for wargamers – the quest for the “perfect” wargame – whilst the other is often cited as being unachievable if a game is anything approaching “realistic”. Furthermore, the definitions of “realism” and “playability” have somehow become entwined with the concepts of “complexity” and “simplicity”. It is almost as if:

Complexity = Realism
and
Simplicity = Playability

Now I have played some very simple games that felt very realistic, and some very complex games that were very unrealistic. As a result, I would contend that many wargame rule writers have fallen into the following trap:
  1. They factor in as many inputs as possible into the rules.
  2. They use highly complex mathematical processes to manipulate these inputs.
  3. They assume that the resultant outcomes must be correct, even if common sense – or Inherent Military Probability – say otherwise.
What they have done is become obsessed with inputs and processes, and they have forgotten that desired outcomes can equally well define the required processes, and therefore the necessary inputs. In my opinion it is rather like assuming that a soldier, when under fire, thinks “That’s a round fired by such-and-such a rifle, which has a range of x metres and a rate-of-fire of y rounds per minute when fired by a trained soldier. I should be scared” and not “Sh*t! Where the f*ck did that come from?”

A prime example of a high input and complex process system is that proposed in Colonel Trevor Dupuy’s books NUMBERS, PREDICTION & WAR, UNDERSTANDING WAR, AND ATTRITION: FORECASTING BATTLE CASUALTIES AND EQUIPMENT LOSSES IN MODERN WAR. As far as I can see the system works, but only with some rather drastic “fudging” of data. In particular, that dreaded beast called “National Characteristics” rears its ugly head. Are the Germans really as good as Dupuy’s system seems to make them, and if so, why did they lose in 1918 and 1945? Did Saddam Hussein read and believe the assessment of his troops made in the chapter entitled FORECASTING CASUALTIES IN KUWAIT 1992 in ATTRITION? After all, Dupuy predicted that Iraqi casualties would total 51,000 and that US and Allied casualties would total 15,000. Furthermore, he stated that:
the evidence presented in this book suggests that these estimates are almost certainly accurate within 100%.
My third observation relates to the obsession that wargamers have for wanting to be every soldier on the battlefield, although I note that this is now in danger of becoming a phenomenon amongst commanders in the “real” world. The growth of radio communication has meant that every soldier can now be an input in the command net. In turn this allows the possibility of all levels of command giving orders to individual soldiers on the battlefield. To my untutored eye this looks like a recipe for disaster. Commanders should command, and “grunts” should fight without everyone from the corporal upwards looking over their shoulder. The distinct possibility that miniaturised television cameras and transmitters will soon allow commanders to “see” what each soldier can see fills me with dread, and will lead – in my opinion – to “war/life” imitating “wargaming/art”.

The arguments in favour of deciding that the level of command you want to “fight” at determines the complexity of the rule mechanisms used are well know, but are constantly ignored by wargamer rule writers and wargamers. They seemingly want to command corps and divisions, but also want to be able to turn the turrets on their model tanks to see if they can fire at a potential target. Why is this? Part of the answer was given in a recent letter to the Editor of PRACTICAL WARGAMER:
I venture to suggest that for many gamers the closer our game structure comes to recreating the problems and perceptions of any army commander, the less active a role is available to the player and consequently the less attractive the game.
Further on in his letter, the writer states:
The more realistic the experience of high level command, the more does the game become a simulation which unfolds before the player, reflecting the initial troop dispositions and overall plans devised by the commanders. As army level commanders the players become bystanders – as indeed were real life army commanders – rather than active participants in the events.
The writer finishes his letter with the argument that wargaming lower level actions – and thus lower levels of command – remains so popular because wargamers like to feel that they are influencing the events that are unfolding.

I suspect that this is very true, and it explains why the “Bottom Up” approach used in RAPID FIRE, SPEARHEAD, and COMMAND DECISION – to name some recently designed World War II wargame rules – is still so very popular and so commercially successful. They do allow wargamers to command large formations and also to worry about small unit tactics. They generally do not concern themselves with the boring, but essential aspect of commanding large numbers of troops – logistics. Instead, they tend to concentrate on the minutiae of the different armour thickness on the front, side, and back of a particular tank and the armour penetration of the main weapon with which it is armed.

There are, however, some rays of light on the horizon. “Top Down” wargame designs are becoming more popular, and are proving to be commercially successful. DBA, DBM, and HORDES OF THE THINGS (and their clones) have shown this, and it is to be hope that MEGABLITZ will follow suit in due course.

What sets these apart for the rest is the fact that they do exactly what the writer of that letter to PRACTICAL WARGAMER said; namely they:
become a simulation which unfolds before the player, reflecting the initial troop dispositions and overall plans devised by the commanders.
They do this by:
  1. Reducing the number and type of inputs required to those that are absolutely essential.
  2. Reducing the level of complexity in the method by which the results of various actions are computed to the most basic possible.
  3. Concentrating upon the functions of command.
  4. Maximising the impact of the “human in the loop”.
This last point is, to my mind, the most important factor that is ignored by most modern wargame rule writers. This is my fourth observation about wargaming and wargames rules, namely that we have forgotten that warfare is a human experience, and that human behaviour is the most decisive factor influencing its outcome.

So why has it been ignored? I would suggest that one reason is its unpredictability – you can not model it. It is not like a rifle, a machine gun, or cannon. There are no human “proving grounds” or “firing ranges” where we can “test fire” human beings to produce “range tables” of reaction. People like John Keegan in THE FACE OF BATTLE, Norman Dixon in ON THE PSYCHOLOGY OF MILITARY INCOMPETENCE, and – more recently – Lieutenant Colonel Dave Grossman (US Army) in ON KILLING have pointed the way, but many have yet to follow the path they have indicated.

So how can we – as wargame designers and rule writers – factor the “human” element into what we do? One method is that found in DBA; namely to create a simple but workable model of mass human reaction on the battlefield, coupled with the player’s own reactions to events as they unfold. Another – that used in MEGABLITZ – is to concentrate purely on the players’ reaction to events, and to allow that to determine what happens. A third method is to make the “human in the loop” essential to the whole game structure, and that is typified by the processes found in a Matrix Game. The problem with the last two – and I suspect the first as well – is that they are dependent upon the players having a good grasp of military history and fairly normal personalities. If you don’t know what I mean, try running a Matrix Game with a sociopath as one of the players – I have, and it can be an interesting journey into the depths of the (in)human psyche!

My final observation is to suggest that there are some basic ground rules that wargame designers and rule writers should follow. These twelve ground rules to success are:
  1. Be specific about your objectives.
  2. Identify the player’s roles.
  3. Identify the type of decisions players will need to make.
  4. Decide what information the players will need to play the game.
  5. Collect and collate that information in a form that players can use.
  6. Identify how the outcome of events will be determined.
  7. Devise the processes required to determine those outcomes.
  8. Ensure that the processes devised are as simple as possible.
  9. Identify what inputs are required by those processes.
  10. Ensure that the inputs required are as unambiguous as possible.
  11. Identify how the outcomes will be relayed to the players.
  12. Make sure that “Nothing may be done contrary to what could or would be done in actual war.” (F T Jane)

Saturday 19 October 2013

The Itchy and Scratchy rules ... Mark 3

The recent play-test of the second draft of these rules threw up some issues that I needed to address (e.g. the inability of defending units to fight back in Close Combat; the lack of any adverse reaction results in Close Combat; the relative indestructibility of Generals), and I hope that they are now resolved in the following third draft of the rules.

Generals

Generals are not per se units but represent a player’s alter ego on the tabletop. In many ways Generals are treated as if they were units:
  • Generals have a Strength Point of 1.
  • When a General loses their Strength Point, they are destroyed and removed from the battlefield.
  • Generals are activated during the Turn Sequence.
  • Generals can move 3 grid areas each turn.
  • Generals can share a grid area with a friendly unit.
  • Generals cannot attack enemy units but may increase the combat effectiveness of a friendly unit with which they are sharing a grid area.

Unit Strength Points

Infantry: 4SP
Dismounted cavalry: 3SP
Mounted cavalry: 3SP
Machine guns: 2SP
Artillery: 2SP
Horse-drawn transport: 1SP

Rules
  • Units are allocated a Strength Point value (SP) before the battle begins; these may be adjusted in order to take into account the unit’s strength, equipment, and training.
  • Units lose Strength Points as a result of enemy action, and these reductions must be recorded (i.e. on a roster, by the use of markers, or by the removal of individual figures).
  • When a unit’s Strength Point value is reduced to 0, the unit is destroyed, and is removed from the battlefield.

Exhaustion Point
  • Before the battle begins, both sides calculate their Exhaustion Point. This is one half of the side’s total initial Strength Points (including the Strength Points of any Generals), rounded up.
  • When a side has lost that proportion of its initial Strength Points, it has reached its Exhaustion Point.
  • A side that has reached its Exhaustion Point must immediately stop taking aggressive action (i.e. it will continue to fight to defend its existing position, but will not continue any movement towards the enemy).
  • When both sides have reached their Exhaustion Point, the battle ends.

Turn Sequence
  1. At the start of each turn both sides throw a D6. The side with the highest score may chose to go whether or not to go first.
  2. Once the side that moves first has moved and/or conducted combats with each of their units and Generals in turn – subject to any restrictions laid down in the rules – the other side may move and/or conduct combats with each of their units and Generals in turn.
  3. Once both sides have moved and/or conducted combats with each of their units and Generals in turn they must check to see if they have reached their Exhaustion Point. Once that has been done, the turn is complete and the next turn can commence.

Movement

Infantry: 2 grid areas
Dismounted Cavalry: 2 grid areas
Mounted Cavalry: 3 grid areas
Machine Guns: 2 grid areas
Artillery: 2 grid areas
Horse-drawn Transport: 2 grid areas

Rules
  • All movement is measured through the edges of the grid areas not the corners.
  • A unit or General may be moved only once each turn.
  • A unit that is attacking this turn reduces its movement by 1 grid area.
  • A unit or General may change their direction of movement any number of times during their move but must end their move facing the edge of the grid area not the corner.
  • With the exception of a Horse-drawn Transport unit, a unit may not start or end its move in the same grid area as a friendly unit.
  • A General may start or end their move in the same grid area as a friendly unit.
  • No unit or General may start or end their move in the same grid area as an enemy unit.
  • A unit or General must stop as soon as they enter a grid area that is adjacent to the front, flank or rear of enemy unit or General, and must turn to face the enemy unit or General at once.
  • If a unit or General is being faced by an enemy unit or General that is in an adjacent grid area and the unit or General has not yet moved this turn, they may move (i.e. they may withdraw away from the enemy unit or General) providing that they do not move into a grid area that is adjacent to the front of another enemy unit or General.

Combat

Rifled Heavy Artillery: 6* – 6 – 6 – 4 – 4 – 4 – 2 – 2 – 2
Rifled Field Artillery: 6* – 6 – 4 – 4 – 2 – 2
Rifled Mountain Artillery: 6* – 4 – 4 – 2 – 2
Smooth-bore Heavy Artillery: 6* – 6 – 4 – 4 – 2 – 2
Smooth-bore Field Artillery: 6* – 4 – 4 – 2 – 2
Smooth-bore Mountain Artillery: 4* – 4 – 2 – 2
Machine Guns: 8* – 6 – 4 – 2
Rifles & Carbines: 6* – 4 – 2
Muskets: 4* – 2
Hand-held Weapons (Native troops only): 4*

Notes
  1. The numbers show how many D6 dice are thrown at different ranges.
  2. The asterisk (*) indicates the number of D6 dice thrown in Close Combat (i.e. in combat with enemy units in adjacent grid areas).
Rules
  • All ranges are measured through the edges of the grid areas not the corners.
  • Each unit may attack only once each turn, but may defend itself each time it is attacked.
  • Units have an arc of attack that is forward of the direction in which they are facing. This must be directly into the adjacent grid area, widening out as the range increases but never exceeding 60° on either side of the direction in which the unit is facing when it attacks.
  • Units may only attack targets that are in direct line-of-sight.
  • Units can attack 1 grid area into woods, built-up areas, and fortifications.
  • Units can attack out of woods, built-up areas, and fortifications if they are in a grid area that is on the edge of the woods, built-up areas, or fortifications (i.e. the adjacent grid area in the direction they are attacking does not contain woods, built-up areas or fortifications).
  • Woods, built-up areas, and fortifications count as cover.
  • Attacking units that are in the same grid area as a General increase the number of D6 dice thrown by 1.
  • All attacks are conducted grid area-to-grid area, and the results affect all the units in the target grid area.
  • All combat that takes place between units in adjacent grid areas is Close Combat. All other combat is Fire Combat.
  • Fire Combat: The target grid area is identified. The requisite number of D6 dice is thrown for the type of weapon the attacking unit is armed with and the range at which the combat is taking place. The results are then read from the Combat Results shown below.
  • Close Combat: The target grid area is identified. The requisite number of D6 dice is thrown for the type of weapon the attacking unit is armed with. The requisite number of D6 dice is thrown for the type of weapon the defending unit is armed with. The results for both the attacker and the defender are then read from the Combat Results shown below.
  • In addition, each unit’s aggregate D6 dice scores are compared, and the unit with the lowest aggregate D6 dice scores is deemed to have lost the Close Combat even if they have caused more casualties than the winning unit. The losing unit must either immediately withdraw one grid area or lose a Strength Point.
  • Combat Results:
    • A double 1 destroys a General if they are in the open.
    • A double 1 PLUS any other double destroys a General if they are in cover.
    • A double 1 destroys one Strength Point if the target is an Artillery or Machine Gun unit that is in the open.
    • A double 1 PLUS any other double destroys one Strength Point if the target is an Artillery or Machine Gun unit that is in cover.
    • A double 2 or 3 destroy one Strength Point if the target is a Cavalry or Horse-drawn Transport unit that is in the open.
    • A double 2 or 3 PLUS any other double destroys one Strength Point if the target is a Cavalry or Horse-drawn Transport unit that is in cover.
    • A double 4, 5, or 6 destroy one Strength Point if the target is an Infantry unit that is in the open.
    • A double 4, 5, or 6 PLUS any other double destroys one Strength Point if the target is an Infantry unit that is in cover.
  • All lost Strength Points are removed immediately. When a unit’s Strength Points are reduced to 0, the unit is destroyed, and it is removed from the battlefield.

Friday 18 October 2013

Oh no! Not more ROCO/Roskopf (and a couple of Trident) model vehicles!

Whilst I was out and about yesterday the Post Office tried to deliver a parcel to me, but because I was not in they left a card telling me that I could collect it this morning from the sorting office in Plumstead.

The local Royal Mail sorting office is located on what is known as an 'island' site. In other words it – and the local bus garage, a McDonald’s drive-through restaurant, and a collection of retail/storage units – is situated on what is a very large roundabout or small traffic gyratory road system. Trying to get onto the 'island' involves driving almost completely around it and crossing two lines of fast-moving traffic ... and getting off it is downright dangerous as you have to re-enter the fast-moving traffic via a very short accelerator lane/slip road!

My journey was, however, worth it as I was able to pick up the latest batch of ROCO/Roskopf/Trident model vehicles that I had bought on eBay. They are two Pzkpfw IIIs, two Pzkpfw IVs, a Mobelwagen 37mm anti-aircraft gun mounted on a Pzkpfw IV chassis, a Jagdpanzer VI Jadgtiger, a Pzkpfw V Panther ...





... four 2.5-ton trucks, a 6-ton truck, a small 4 rad. truck, ...





... two 155mm howitzers, three 105mm howitzers, ...





... two Sdkfz 251 armoured half-tracks (one of which is fitted with a 75mm gun), ...





... a Sheridan air-portable tank, a Jagdpanzer, a Raketenpanzer, and a Lacrosse artillery rocket and launcher mounted on a 2.5-ton truck.





Rather an eclectic mix in places, but I am sure that I will manage to find a use for all of them!